Arkham Horror Card Game Losing to Win

Losing to Win

I’ve been playing through the Arkham Horror Card Game and, along with my stalwart companion, reached the scenario called Undimensioned and Unseen. The game mechanics of that particular session contain a setup rule that gives me the opportunity to wax poetic about the concept of Losing to Win.

The premise of Losing to Win is if you do badly in a particular situation you are, to some degree, rewarded by getting a better chance to win in the future. We see this scenario most vividly in North American sport league’s drafts and I wrote extensively about my objection to them another time. The ideology is those who are not doing well need some extra help in order to succeed.

In this case, Undimensioned and Unseen is preceded by a scenario entitled Blood on the Altar. In that session you are tasked with saving various people from sacrifice to the Elder Gods. The number of victims who survive has a direct impact on the number of Brood of Yog-Sothoth that appear in the subsequent scenario.

Daisy Walker, played by Andrew, and Zoey Samaras, played by yours truly, had both skill and the luck of the dice on our side when we vanquished Blood on the Altar with only a single person sacrificed to the Elder Gods. Hooray, we thought. Then we read the setup scenario to Undimensioned and Unseen which told us the people saved in Blood on the Altar was inversely proportional to the number of Brood of Yog-Sothoth in play. We had to fight the greatest number of enemies, five, whereas teams that watched horrified as all the kidnap victims were killed only had to fight two of the enemies. Luck was not on our side this time and we were soundly crushed after killing three of the Brood.

Had we done nothing in the previous scenario, we would have easily won this scenario. Should we play again, we will undoubtedly pursue such a strategy, why wouldn’t we? That is the problem with rewarding failure and punishing success. You encourage Losing to Win.

The issue in real life is quite a bit more complex than a card game. If a person has terrible setbacks in life, do we reward her or him with food and shelter she or he would not otherwise be able to afford? Do we allow a company that utterly fails to declare bankruptcy and not pay their obligations? These are not easy questions to answer and I’m not going to attempt to do so today, but I am aware the issue is complicated and has many nuances.

Still, I think my basic premise is sound. We should reward success. We often need not punish failure as it is painful enough on its own. In this manner we avoid Losing to Win scenarios like Undimensioned and Unseen. And thus, the victims are not sacrificed, which, except for a few peckish Outer Gods, is a good thing!

Tom Liberman

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