Fortune and Glory

System: Board Game

Fortune and Glory is a world hopping, relic finding, gold hoarding beauty of a board game from Flying Frog. It’s a well-balanced game that seems to always end in a last second race to see which player can arrive at their home city with enough Fortune to claim victory.


Fury of Dracula

System: The Fury of Dracula

The game takes place in Europe during 1898, eight years after the events in Bram Stoker’s novel, Dracula. One player takes the role of Count Dracula while the remaining players take the roles of Hunters: Abraham Van Helsing, Dr John Seward, and Lord Godalming. Fantasy Flight Games added Mina Harker as a fourth hunter in the 2006 release. Seeking revenge for the past, Dracula attempts to build an army of vampires throughout Europe. The Hunters, following clues Dracula has left behind, have joined together to destroy Dracula before he can succeed.


Game of Thrones

System: A Game of Thrones

Game of Thrones is a game of diplomacy and warfare in which three to six players use their skills to gain control of as much territory as possible.


System: Board Game

Gloomhaven is a Legacy Game of tactical combat set in a medieval world of adventure. It is designed to be played either as a single adventure or a lengthy campaign.


Character: Freedrik “Siggy” Siggurson, M.D.

Siggy is a recent graduate of Gloomhaven Medical School and a student of behavior. He finds the mind an endlessly fascinating subject. He hopes to learn more in the wilds of the region than he ever might from mere academic study.


System: Illuminati

Two to six players compete to take control of groups ranging from the FBI and CIA to the Dentists, increasing their wealth and power for further takeovers, until one rules supreme. Every player has different victory conditions! No ploy is too devious, no stratagem too low, as you scheme your way to victory.


Shattered Star

System: Talislant

Pathfinder Adventure Path Shattered Star modified for the Corland Gaming world using Talislanta rules in a MapTool Framework.


The Shadow Rune

System: Descent 2

The Shadow Rune is the default quest for Descent: Journey in the Darkness.

Wiki Article

The twin baronies of Rhynn and Carthridge lie on the outskirts of Terrinoth, far from the Free Cities. Baron Greigory often hosts his friend and ally, Baron Zachareth, at his seat in the capital city of Arhynn, and, over the years the two baronies have aided one another in times of both war and peace. But now, both baronies are in peril. Monsters stalk their forests and mountains, moving with more purpose and coordination than ever before. A new Overlord is rising, a wicked and dangerous foe, hidden in the shadows, manipulating events according to his master plan. If the Overlord isn’t stopped, Rhynn and Carthridge alike will fall into darkness, and the rest of Terrinoth will soon follow. Fortunately, a small group of heroes are on the road to Arhynn…


Character: Avric Albright

Avric Albright spent 3 years as a soldier assigned to the Citadel of Archaut before hearing his calling. He traveled to Vynelvale to join the priesthood, but never arrived. On the way, one innocent's cry for help led to another quest to rescue a small town, to another adventure deep beneath the earth... And so it goes for Avric, a man so devoted to the principles of his religion he cannot find the time to be inducted into its holy orders. Still, none doubt his faith nor his blessings.

The Yellow Sign

System: Talislanta

The Yellow Sign is a home brew campaign using the MapTool Virtual Table with a bastardized Talislanta Framework.

After running a series of boxed adventurers for the group we all decided a Sandbox style game might be more fun and we did that for several months before I become comfortable enough with the system to try a campaign.

While the main events of the campaign are detailed there are many side-quests that happen based upon where the group heads and what they choose to do giving it a Sandbox feel.

The campaign itself is revolves around the group being cursed with a Yellow Sign that brings them to the attention of an otherworldly entity. They must complete first a series of quests to rid themselves of the sign and eventually destroy the mad wizard who cursed them in the first place.